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While AI inconsistency is a negative, it doesn’t mean that your digital opponents perform badly on the track it simply means that they are inconsistent in their behavior and aggressiveness. Not every track is set up for speed, and it is incumbent upon the individual to utilize the practice options given to you, if you want to be successful at each venue.
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That experience though is one that requires you to understand the vehicle you are driving, how it handles, and the track you are racing on. Please do not let that statement scare you off though, as the developers pride themselves on delivering an authentic experience. When you are racing in PC2, it will feel less like a racing game and more like a racing simulator used to train drivers. During my testing I did have to tweak the control settings for me to feel comfortable, but you may love them right out of the box.
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The handling has been improved, and while I tested and loved what I felt with the G920 Logitech wheel, the game can easily be enjoyed with a controller as well. This is a game that requires wheel finesse, focus, and understanding, and if you lack in any of those areas it can make for a very long afternoon at the track. Be warned though, PC2 is not a “get in and mash the gas” type of racing title. Thankfully for the community it is most definitely not, in fact Slightly Mad Studios has improved the sequel in almost every way possible. That list is impressive for sure, but means very little if the gameplay is lacking.
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Project Cars 2 offers an amazing 189 cars, 63 tracks, PS4 Pro and Xbox One X support, a deep and immersive career, and a whole lot more.
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Depth and authenticity were strong points of the first game, and SMS looks to improve on that in the sequel, so let’s see how they did. Although the first iteration was well received, there were issues that needed to be corrected in the sequel. In a year full of strong racing titles, Slightly Mad Studios throws its hat into the ring with the highly anticipated follow-up to Project Cars, Project Cars 2.
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